AI Insights · Timothy · October 2021
Top 5 Sandbox-like Games in the US for Q3 2021
Discover the performance trends of the top 5 sandbox-like games on a unified platform in the United States during Q3 2021, including revenue, downloads, and active users.
During the third quarter of 2021, sandbox-like games continued to captivate users in the United States. Here’s a closer look at the performance metrics for the top 5 sandbox-like games on a unified platform, based on data from Sensor Tower.
Roblox showed impressive revenue generation throughout Q3 2021. Weekly revenue peaked at around $11.8M in late June but saw a gradual decline, settling at approximately $9.7M by the end of September. Weekly downloads fluctuated, starting at about 516K and dropping to a low of 400K in mid-September before rebounding to 492K in the last week. The game maintained a strong base of weekly active users, peaking at 24.9M in late July and ending the quarter with 23.1M.
Minecraft experienced a consistent drop in weekly revenue from $1.9M at the start of Q3 to about $1.1M by the end. Downloads followed a similar trend, starting at 88K and decreasing to 59K. The number of active users also declined, from 18M in late June to 12M by late September.
IMVU: 3D Avatar Creator & Chat had a varied quarter in terms of revenue. Starting at $1.2M, it saw a slight increase to $1.3M in early July before gradually decreasing to around $815K by the end of September. Weekly downloads hovered around the 100K mark for most of the quarter, while active users saw a slight decline from 860K to 789K.
PK XD: Fun, friends & games had a notable rise in both revenue and downloads. Weekly revenue increased from $53K in late June to a high of $96K in mid-September. Downloads also rose significantly, starting at 98K and reaching a peak of 136K. Active users increased from 797K to 970K over the quarter.
ZEPETO: Avatar, Connect & Live saw a steady increase in weekly revenue from $41K to $55K by the end of September. Downloads fluctuated, peaking at 73K in early August before dropping to 42K by the end of the quarter. The number of active users showed growth, starting at 268K and ending at 284K.
For more insights and detailed data on these and other apps, visit Sensor Tower.